Category: mod | Version:SRB2 | |||
Released: 08-22-2017 | ||||
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Sonic Man X is a mod that changes SRB2's gameplay to resemble that of Mega Man X. Shoot your way through scaled-up enemies with a chargeable blaster, hunt for permanent armor upgrades, and amass an arsenal of special weapons as you take down each boss in your way!
Sonic Man X is best played on SRB2+I/O, since it allows you to save your upgrades between play sessions. I haven't tested it on the version of SRB2PlusC that has I/O capabilities, but on the off chance that the save system works there, you can use it too.
Sonic Man X is compatible with Great Divide, and it's designed for compatibility with most "standard" custom characters and levels.
Sonic Man X has documentation that explains its console commands, as well as how to make your mod respond to Sonic Man X's presence if you care about whether they play nice together. The most important things to know are the console command smxhelp and the fact that mobjinfo[MT_NULL].sonicmanx is true if and only if Sonic Man X has been added.
Sonic Man X is best played on SRB2+I/O, since it allows you to save your upgrades between play sessions. I haven't tested it on the version of SRB2PlusC that has I/O capabilities, but on the off chance that the save system works there, you can use it too.
Spoiler: Controls and basic mechanics
Sonic Man X is compatible with Great Divide, and it's designed for compatibility with most "standard" custom characters and levels.
Sonic Man X has documentation that explains its console commands, as well as how to make your mod respond to Sonic Man X's presence if you care about whether they play nice together. The most important things to know are the console command smxhelp and the fact that mobjinfo[MT_NULL].sonicmanx is true if and only if Sonic Man X has been added.
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![]() | SonicManX.zip (2.25 MB) |
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